Our Goals and Objectives in the NES Edit
- ACTUALLY WRITE
- write for all the different characters and have them have distinct identities, personalities, and motivations
- character development
- interpersonal relationship development
- have interesting, sensical plots and arcs
- have the arcs be somewhat cohesive i.e. a continuing story rather than episodic happenstances
Themes of the NES, Themes of Arcs Edit
- idk like friendship or something lol ??
- like the group is just ragtag at the moment it seems but idk they should bond as a group or whatever
- More (we can discover along the way I guess)
Organizational Things That Still Need to Happen Edit
- develop Gary and Liz
- pages for explanations of different locations and objects and stuff?? (Like Cross Dimensional Gates and the Gateway Mansion itself)
Things That Still Need to Happen in the Current Arc Edit
- reintroduce some of the old characters (Definite: Freak, Mallory, Gary, and Liz)
- Introduce new characters to shake things up?
- Figure out what the heck we are doing with the 2018 run and the plot of the first arc
Plans for Future Arcs Edit
- eventually i will have an arc focusing on Mallory's past but not for a while
- at some point i will introduce a character named Rava who is connected to Mallory and their past
- Which old characters are we bringing back?
- Are we adding any new characters in this arc?
- What are we doing with Gary and Liz's parents? Are we killing them, traumatizing both children and giving them a traumatic backstory with which to launch character development from? Are we shutting a door in their face and leaving them for the entire rest of the NES, giving the NES a potential ~Alice in Wonderland-esque~ way to end? What's happening with these parents?
- How, if at all, are we re-introducing characters? Luna suggested that Liz and Gary go through different doors that lead to different character's home planets/dimensions, and there are backstory's on the wikia that we could use as a springboard (recycling old material, like classy writers).
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